lookit dat cake
A Boy and His Blob
workin’ on a lil essay about how Porpentine uses food to establish routine…
of course, there’s plenty of food that exists outside of the battle system as well. Apple carts in the city get overturned. Giant whales transport you from island to island, bribed by giant shrimp. Small villages produce food for the big cities, in the form of fish, fruit or milk.
There’s also food items that can’t be used in battle. These are much more traditional RPG fare.
Some items, like the Wild Strawberry, are used to increase a character’s “class level”, which increases how many cards you can use in battle. Each character has a unique set of class totems which reflect back on their personality. I guess.
Here we have a game about survival that cares about more than whether or not you are able to keep yourself from starving. It cares about whether or not you can keep yourself from starving in a way it finds morally acceptable
essay about the intersection of food and mechanics. *adds Don’t Starve to game queue*
time isn’t the only way food can change. some cards hint at recipes where using that card in conjunction with another card (or set of cards) can result in something new…
not mixing up Baten Kaitos with its sequelprequel Origins this time.
This is the items screen, where everything you come across in the game is pictured on the tiny cards that contain them. some of these cards (the ones with the numbers) go into your battle deck and used during combat.
Some battle cards are food! You can chuck green bananas at your enemy and cause 6 hp of damage.
Wait two hours tho and they turn ripe!~ And suddenly if you toss them at your enemies, they get 90 health back!